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Oculus Quest Users Have Spent Over $100M on Content

One year of Quest
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Oculus

less than 3 min read

VR can take a little victory lap on the haters, as a treat.

Tomorrow, Facebook’s Oculus division rings in the one-year anniversary of launching Quest, its standalone headset, and the Rift S, its PC-powered gaming headset. Some updates, c/o Oculus: In under a year, Quest users spent over $100 million on content. More than 20 Quest titles have passed the $1 million revenue mark; over 10 have hit $2 million.

  • Quest may still be a niche consumer product, but the capable device is flying off the shelves. The headset was out of stock on Oculus’s storefront until yesterday.

One year in, Oculus is releasing hand-tracking features for users to navigate VR settings without controllers. Oculus is also adding VR productivity apps Immersed and Spatial to its store. Could be handy for Twitter’s WFH forever employees.

Big picture: Facebook bought Oculus for $2 billion in 2014. While that big bet is starting to pay dividends, some analysts think the wider VR industry hasn’t fully seized on the quarantine opportunity.

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Keep up with the innovative tech transforming business

Tech Brew keeps business leaders up-to-date on the latest innovations, automation advances, policy shifts, and more, so they can make informed decisions about tech.